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Corner
Corner_low_edited
Corner_low_edited
Corner

Unmute for sound

Lucky Catch!

That's quite a big fish you've caught there.

This scene is the second demo reel piece that I worked on at Gnomon. I wanted to create something that was a little silly and tells an interesting story about a guy sitting with a giant fish. However, was the fish really that big?

Breakdown

Software Used:

Maya, Zbrush, Substance Painter, Vray, Nuke, Adobe Premiere

Software

I am responsible for all aspects, except for Megascan Rocks, seaweed, and Polyhaven Hdri

This Breakdown depicts my starting phase from block out to Compositing

The Beginning

Concept

The Concept of this piece was originally made in one of my photoshop classes where we had to photobash an image for our final. The original concept was based in a desert where Fish and Ships fell from the sky. The new concept I made for this project was changed to be at the beach instead and the scale shrunk by a lot too.

Middle

Characters and Props

The Drift Wood Doll

The drift wood doll is a character that helps to sell the scale of the scene. He has a bottle cap as a hat to shown that he is actully pretty small. The pose of this character is based on staues on Don Quiote.

Fish

This tiny but mighty fish was impaled by the boats mast. What a sad tale.

In the main shot the fish consists of multiple specular passes combined together in nuke to help make the fish body look more wet

Fish Specular
The Boat

The Villian of this story.

I originally created this boat to be normal size, but when I was looking for reference the style of miniature boats caught my eye.

Compositing

Press the arrows to see the before and after compositing

Final Images

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